Over the past few decades, there have been numerous efforts to combine the power of digital games with education. The simplest way to attempt this is to take a traditional video game and a traditional homework assignment, then just alternate between the two: solve the math problem, then you get to blow up the alien. This approach is so simple to develop that it started a wave of ‘edutainment’ products in the early nineties that continues to this day. Unfortunately, it’s been said that this approach primarily manages to combine the entertainment value of a bad lecture with the educational value of a bad video game. Known as the chocolate-covered broccoli technique of designing educational media, it has left many people with a bad taste for efforts combining education with entertainment.
Other attempts have been made at “gamification” or using virtual characters and merit badges to cheer on learners and encourage them to continue completing assignments. However, the core of the learning activity remains a traditional worksheet placed on the screen. Researchers argue that this approach of trying to extract only motivational gimmicks from video games misses the true opportunity to tap into the core principles of play and exploration that make video games so compelling. Although much more difficult than simply resorting to edutainment or gamification, they argue that true Game-Based Learning involves looking at all the elements of mystery, intrigue, exploration, inquiry, or creativity that underly any particular subject matter. They then find ways to align those elements with play-centered learning design. They point to games like The Logical Journey of the Zoombinis and the examples of Game-Based Learning developed at places like the MIT Education Arcade Lab. The team behind Swirly Languages has decades of combined experience working alongside leaders of Game-Based Learning at institutions like the MIT Education Arcade Lab and Harvard Education.
The most successful foreign language teachers are the ones who create learning experiences rich in play, communication, dialog, and narrative. Unfortunately, they often struggle to find quality materials to offer their students opportunities for continued practice and homework. In many cases, they end up needing to create their own.
Swirly Spanish creates a mystery adventure where constructing sentences, conversing in scaffolded dialogue, and engaging with task-based learning are all at the very heart of the game’s activities. Built upon Google Maps data from a real-world city, Swirly Spanish builds intrigue and draws upon the inherent adventure naturally present when exploring a foreign city using a foreign language.
Swirly Spanish is currently in testing. If you are a Spanish teacher interested in participating in our early test program, please contact us at rpuralena@gmail.com. Use of Swirly Spanish will be provided for free, we simply ask for your student's feedback on how to further develop and improve the experience. In order to use the underlying Google Maps and Street View components of Swirly Spanish, you may need to apply for a Google Maps Platform key. Their free offering should more than cover any needs of an individual teacher.
Swirly Spanish is a web-based application and can be accessed through any web-browser on a laptop, chromebook or tablet. Although it possible to play on a phone, it is currently not designed to be played on a small screen.
While it is possible to learn some basic Spanish exclusively through playing Swirly Spanish, it is primarily designed to fill the gaps present in current language learning opportunities. For optimal effectiveness, it should be used to replace the homework worksheets one might typically use in a Spanish language course.
Users of Google Classroom can track all student progress here.