Ravi Puralena
Ravi Puralena has a lifelong fascination with how technology can bring joy to learners. Although his initial attempts at learning a foreign language in a high school classroom were awful, when he got to university, he was able to reprogram the video games and movies he enjoyed to teach himself German successfully. This attracted the attention of the Alexander von Humbolt Foundation and the German Government, who awarded him a long-term fellowship to continue exploring how video game technology and techniques could improve the language learning process. He also had many further opportunities to explore this topic, working as a Research Manager in the MIT Education Arcade / Learning Games Network research lab and elsewhere.
Seeing first-hand the numerous attempts large organizations have already made at developing language-learning video games, he is acutely aware of the need for designers in this space to understand both the capabilities and limitations of technology. To that end, he has worked as a programmer for numerous Silicon Valley companies, gaining an in-depth understanding of how to design and build on top of existing web resources like Google Maps and different game development frameworks. He loves the challenge Swirly Languages brings of combining all these experiences to create a Language Learning game that is simultaneously more ambitious than previous large-scale language game experiments yet dramatically simpler to deploy & maintain.
Teaching EFL

Shahani Towfiq
Shahani Towfiq is an educational technologist and children’s media producer. She has produced award-winning products such as Pearson’s Computer Curriculum Corporation CCCnet, Encyclopaedia Britannica’s BritannicaSchool, and LeapFrog’s LeapPad Learning System titles. At LeapFrog, she managed cross-functional teams to develop the LeapFrog Phonics Program and other products teaching language arts, math and social studies. She also worked on LeapFrog's Advanced Concepts team to adapt the use of new technologies for constructivist learning. She co-launched Swirly Studios to blend learning science and design with digital tools--consulting and creating commissioned kids' apps which promote learning and healthy development. She strives to build products that are accessible to all learners. She received her BA from the University of California at Berkeley in Interdisciplinary Studies with a focus on EdTech, and an M. Ed. in Technology, Innovation & Education at Harvard Graduate School of Education.